Reviewed by Amy Ione, January 2018
Although creating a mess is not qualitatively the same as creating an original mathematical equation, what the word ‘creating’ denotes in each case is nonetheless clear. I cannot answer why we easily comprehend the meaning in both instances, but I do know that creativity’s amorphous and multidimensional reality is tantalizing even if our use of the word spans a spectrum of activities. In terms of discovery and human psychology, a good touchstone is a graphic that the creativity researcher Robert Sternberg put together titled “Cognitive Characteristic of Creative Persons” . In it he summarizes the views of 16 authors who contributed to an anthology he edited on this subject in 1988. One striking feature of the chart is that each author stressed multiple traits and yet no single trait was postulated by every one of the renowned contributors. Among them were Mihaly Csikszentmihaly, Howard Gardner, Howard Gruber, and Dean Simonton. Equally striking 30 years later is that the distribution of the 20 relevant characteristics they identified seems dated now. Nine of the experts, the second highest number for any trait, argued for specialization (or creativity in a particular domain) in 1988. Given the emphasis on transdisciplinary work in the 21st century, I would guess that this factor would not rank as high today. By contrast, the top characteristic, stressed by 11 of the 16 authors, seems to still hold. This is the use of existing knowledge as a basis for new ideas. Even so, at under 70% it was nonetheless not universally chosen.
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Review of A Mind at Play: How Claude Shannon Invented the Information Age by Jimmy Soni and Rob Goodman
Reviewed by Amy Ione, posted in Leonardo Reviews, August 2017
As a fan of biographies, I was excited to learn about A Mind at Play: How Claude Shannon Invented the Information Age. Not only is it a timely biography, this well researched and easy to read book also captures the imagination. Because Jimmy Soni and Rob Goodman take care to situate Shannon’s contributions in their cultural context the volume encourages the reader to explore their broader implications. Claude Shannon’s legacy is no doubt of particular interest to Leonardo readers due to the range of his work. If Shannon’s training and conception of Information Theory brings the current elevation of STEM disciplines (Science, Technology, Engineering, and Math) to mind, many of his lesser known projects clearly align with projects associated with the STE(A)M (the inclusion of Art) community, although the authors never speak of STEAM per se. These include the playful spirit evident in his ongoing tinkering with electronic toys, his multi-faceted studies of juggling, and his unicycle experiments.
So, who was Claude Shannon? Born in 1916 in Michigan, by all accounts Shannon had an ordinary childhood. Noteworthy traits included a love of math and science, a dislike of facts, and mechanical inclinations. These proclivities led him to purse a dual degree in mathematics and engineering at the University of Michigan. After Michigan, Shannon was hired by the well-connected Vannevar Bush, then at MIT and later founder of the National Science Foundation (NSF), to help with his differential analyzer. This was a mechanical analog computer that depended on combinations of equivalent equations, using a wheel-and-disc mechanism for computation. A major problem was that the equations needed to be reconstructed for every problem, in effect annihilating the very efficiency the machine was intending to add to problem solving. The resounding question was how could it reassemble itself on the fly? Shannon, who was conversant with both symbolic logic and electrical circuitry, produced a landmark master’s thesis with an innovative solution. Titled “A Symbolic Analysis of Relay and Switching Circuits,” the young Shannon tied Boolean logic and circuitry together, conceptualizing a path where 1’s and 0’s could represent logical operators of Boole’s (AND, OR, NOT) system, with an on switch standing for “true” and an off switch for “false.”
After a brief stint at the Institute for Advanced Study (Princeton, New Jersey) Shannon joined Bell Labs to work on World War II projects. Here he found an environment that fostered cutting-edge discovery and even met a visiting Alan Turing, another key figure of the Information Age. The sections discussing the shared interests of Shannon and Turing are among the book’s high points, particularly in light of the role of computers in contemporary life. Both probed machine intelligence, feedback and programming commands, and cryptology. The authors tell us that, according to Shannon, much was also left unsaid between them. He did discuss his notions about Information Theory with Turing, but they needed to avoid cryptography because of security concerns.
Continue reading “Book Review: Amy Ione reviews A Mind at Play: How Claude Shannon Invented the Information Age”
Art and the Brain: Plasticity, Embodiment, and the Unclosed Circle. by Amy Ione. (2016, Rodopi Brill). ISBN: 978-9004322981
Buy it Now.
In her new book Art and the Brain: Plasticity, Embodiment and the Unclosed Circle, author Amy Ione offers a profound assessment of our ever-evolving view of the biological brain as it pertains to embodied human experience. She deftly takes the reader from Deep History into our current worldview by surveying the range of nascent responses to perception, thoughts and feelings that have bred paradigmatic changes and led to contemporary research modalities. Interweaving carefully chosen illustrations with the emerging ideas of brain function that define various time periods reinforces a multidisciplinary framework connecting neurological research, theories of mind, art investigations, and intergenerational cultural practices. The book will serve as a foundation for future investigations of neuroscience, art, and the humanities.
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